Saturday, March 19, 2011
Strangeness of Design
I read an article today about how the facebook game farmville was  designed with the help of psychologist who studied the aspects of human  nature that compelled a person to complete a task. They then implemented  these specific conditions into the game and its gameplay mechanics. The  debate in my brain is whether or not this kind of design a manipulation  of the audience or brilliant game design. By placing those  psychological compulsion triggers in games it almost seems like there is  no faith in the product to succeed on its own without relying on those  factors within the game. However, maybe the key to making a really fun  and hooking game is to use those factors subtly and to implement them  sporadically amidst other gameplay elements. Games have addictive  elements in them no matter what genre they are apart of. Games like  World of Warcraft have that repetitive grinding to gain levels, shooters  can just be assumed, etc.. I can't seem to fall down on either side of  the argument though. I think that a designer should use a variety of  elements in a game to make it entertaining and enthralling to the player  but at the same time those psychological factors are part of what can  capture a player's interest in the game. In my opinion its hard to say  where one ends and the other begins with real games. On a side note the  psychological aspect of all this is pretty fascinating.
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